Augmented reality is one of the concepts that the 2010 Horizon Report considers to be an emerging trend. Below is an article from The Chronicle of Higher Education that provides a wonderful example of how augmented reality might be applied in a teaching and learning environment.
June 20, 2010
‘Augmented Reality’ on Smartphones Brings Teaching Down to Earth
By Sophia Li
At the University of New Mexico, some students in second-year Spanish classes become detectives. They travel to Los Griegos, an Albuquerque neighborhood 15 minutes northwest of the campus, on a mission: Clear the names of four families accused of conspiring to murder a local resident.
It’s a fictional murder mystery, and instead of guns and badges, the students are armed with iPod Touches, provided by the university. When students enter their location into the wireless handheld devices, a clue might turn up: a bloody machete, for example, or a virtual character who may converse with them—in Spanish—about a suspect.
But Los Griegos and the language skills needed to navigate the locale are no fiction. By integrating mobile computing and actual surroundings, the educational game, Mentira—Spanish for “lie” and a reference to the claim of conspiracy the students are assigned to debunk—helps take teaching to a new place outside the classroom: “augmented reality.”
Video and computer games are commonly criticized for isolating players from reality, but augmented-reality developers who work in higher education see the technology as a way to accomplish just the opposite.
“Real life is pretty high-res,” says David J. Gagnon, a faculty consultant and instructional designer at the University of Wisconsin at Madison. Augmented-reality games, he says, are a way to help people “get out and see that.”
Full article available at http://chronicle.com/article/Augmented-Reality-on/65991/?sid=wc&utm_source=wc&utm_medium=en