Come to the Open Lab and give ShareStream a try! ShareStream is a streaming media management solution. It gives faculty the ability to place video into Blackboard without assistance, and without taking up tons of space.There were two ShareStream Quick Start Open labs this summer. The fall Open Lab is scheduled for November 12th at 2:00 pm in room 153 of the Metro Campus TLC. Bring your video, (flv, swf, m4v, mov) and audio files, (wma, mp4, mp3, avi) so you can practice loading them! Register in InSight today! See you there!
Thank you to all the faculty who responded to participate in the ShareStream Beta roll-out. eLi will be reaching out to you with instructions soon on how to get the most out of the Beta roll-out. If you did not sign-up for the Beta, there is still time. Click Here to sign up!
Technology, particularly over the past decade, has changed very rapidly. New forms of media are emerging and evolving. Now a doctoral student at the University of Florida is using a computer game to teach 21st century skills. What do you think? Is this silly or innovative? Sound off below.
September 13, 2010
The Best College Course Ever?
Playing the real-time strategy video game StarCraft isn’t just for frittering away afternoons in students’ dorm rooms. It’s now for college credit, too.
University of Florida (UF) education technology doctoral student Nathaniel Poling is teaching the eight-week, two-credit class, “21st Century Skills in StarCraft,” this fall, using the internationally beloved computer game to hone students’ on-the-go decision making skills, resource management skills, and penchant to analyze ever-changing scenarios in the complex game’s platform.
Poling’s course will be conducted entirely online and is limited to 20 students who have, at the very least, “basic knowledge” of StarCraft, a game that pits three species battling for supremacy in the far reaches of the Milky Way Galaxy.
The StarCraft course doesn’t offer a step-by-step strategy for mastering the game—which has sold more than 11 million copies since its release in 1998—but it helps students develop skills that would serve them well in the modern workplace, according to Poling’s class outline.
The class isn’t all about video game analysis, however. Poling’s students will be required to complete weekly game play that will be viewed and scrutinized by classmates looking for the best ways to adjust strategies on the fly and beat opponents who were slow to adapt or doomed by a misconceived plan.
“In this course, learners are in an immersive real-time environment,” Poling said in a Sept. 2 UF blog post. “They are constantly forced to gather, analyze, and synthesize information from a wide variety of sources and act in a high-pressured, fast-paced environment.” Those are the same skills that employers covet in today’s information-based economy, the thinking goes.
Full article available at http://bit.ly/bMpF2h